Collision Detection


This is a Collision Detection library to use with OpenSG.To get some information about the algorithms that are used in the library have a look at the site of the author, Gabriel Zachmann.

The usage of this software is very simple:

  1. include the file Collision.h;
  2. create a class inherited from col::Callback. This class should have an operator (), where you can implement everything that should happen when two of your objects have collided;
  3. initialize the library by creating an instance of the class col::CollisionPipeline;
  4. register your objects with the library using col::CollisionPipeline::makeCollidable.
    That's all.

For question or comments, send a mail to

Clausthal, 01.08.2007

Generated on Tue Oct 16 18:12:21 2007 for CollDet by  doxygen 1.5.2